
The engines panel allows you to edit your engine roster. You can enter an engine's number, road, model, type, and length. You can optionally add the engine's build date and owner. If you want a group of engines to be assigned as a unit, you can create a "consist". The engine type is used by the program to determine where engines are picked up and or stored at the various locations on your layout. Some of default engine types are electric, diesel, gas turbine, and steam.

Menu Bar

Tools
Window -- same as other DecoderPro® menus.
Help -- same as other DecoderPro® menus.
Body of window
Sort by -- select the element in the roster by which you would like to sort your engine roster, we will use engine Number selection.
(number) engines --shows number of engines in your roster.
when selected opens the Add Engine window.
Locate an engine in your roster, when you type the road number into the text box.